Ballista Dnd 5e



  1. Dnd 5e Ballista Rules
  2. 5e Ballista Stats
BallistaHeavyBallista

Ballista of chains[edit]

Ballista A ballista is essentially a Huge heavy crossbow fixed in place. Its size makes it hard for most creatures to aim it. Thus, a Medium creature takes a -4 penalty on attack rolls when using a ballista, and a Small creature takes a -6 penalty. It takes a creature smaller than Large two full-round actions to reload the ballista after firing. Source: Xanathar's Guide to Everything. 1st-level transmutation. Casting Time: 1 action Range: 60 feet Components: S Duration: Instantaneous Choose one object weighing 1 to 5 pounds within range that isn’t being worn or carried. A bright streak flashes from your pointing finger to a point you choose within range then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one. The fire spreads around corners. Arcane ballista are animated siege weapons, used throughout the history of the Last War. Given their ability to move, reload and fire upon their own, they were often used in situations were cover fire was needed, but at the cost of loosing valuable resources. Dungeons & Dragons vs. Sails, Weapon: Ballista, Weapon: Mangonel View Sailing Ship Details. Warship Ghosts of Saltmarsh.

Dnd 5e Ballista Rules

BallistaBallista

Huge object
Armor Class: 16
Hit Points: 200
Damage immunities: poison, psychic
Cost: 4000 gp
Unlike normal ballista, the ballista of chains is ready to shoot down aerial creatures. This type of ballista is usually designed by dwarves and gnomes combining their knowledge of blacksmithing and mechanisms to create a ballista who can fire special projectiles enchanted with magic that when being close to the wings unfold, forming a huge network of chains with a design Special to get tangled easily, causing it to be more difficult to get rid of it. These projectiles only fit in this type of crossbows and its price is 250 gp per projectile, due to its complexity. They can be easily adapted for any size except Gargantuan.

Before it can be fired, it must be loaded and aimed. It takes two action to load the weapon, two action to aim it and one action to fire it.Several creatures can collaborate to accelerate the process

Shot Down Shot:Ranged Weapon Attack: +8 to hit, range 120/480 ft., one target. Hit: When the blow is directed accurately towards the wing area, the chains are automatically opened and entangled, then the creature must make a CD 23 Dexterity saving throw, in a failure the impacted creature loses all flight speed and falls to the ground. soil, receiving the corresponding damage per fall. Also you can not use the wings to fly, hit or any action that requires free mobility of these.

A creature can remove the chain by making a successful DC 25 Strength or Dexterity check as an action.

5e Ballista Stats

Conversion Info‎ > ‎Bestiary‎ > ‎Monsters‎ > ‎A-C‎ > ‎

Arcane Ballista

'READY!!!' said Commander Ishil ir'Vorn to no one in particular.
'You do realize that no one can hear you shouting from way over here?' ask his bewildered apprentice as the two looked over the valley below and at the forces of Breland and Thrane pitched in a heated battle for the past three days.
'True, the troops below might not hear me, but that is not who I am barking orders at.' Ishil leaned down and pointed so his apprentice could see the clearing on the far side, barely visible from the valley floor. There, hidden among the trees were a dozen of them. Covered in tarps and with noone manning them, twelve animated ballista rolled silently into position at the mouth of mountain pass.
'AIM!!!' shouted the Commander, almost deafening his apprentice's ears. As one, the ballista turned into position, their fiery bolts now lit and ready to mow down the impudent Brelish troops. As the commander straightened his back and drank some of the warm soup his apprentice had been cooking, he handed the young girl the medallion of office he always wore. The medallion of command.
'Go ahead. You'll be graduating in a month. What better story to tell your peers...'
The young girl didn't know any of the Brelish troops. Didn't know why they would dare invade the holy land of Thrane. She couldn't imagine that they were bad people as all the other knights and priests keep shouting. But she did know about the burnt villages along Thrane's southern border. She did know that, somewhere out there in the muck, was her father, fighting for his life. And that the Brelish had foolishly put their backs to a dozen loaded siege engines. She knew that too.
'FIRE!!!'
Arcane BallistaCR 5
XP: 1,600
Neutral Huge Construct
Init: +1; Senses: Darkvision 60 ft., low-light; Perception +0
DEFENSE:
AC: 19, Touch 9, Flat-Footed 18 (-2 Size, +1 Dex, +5 armor, +5 natural)
HP: 73 (6d10+40)
Fort: +2; Ref: +3; Will: +2
Immune: Construct traits
OFFENSE:
Speed: 20 ft
Melee: Slam +7 (1d8+3)
Ranged: Bolt +8 (4d8+3, plus 1d6 fire, 19-20, 180 ft. range)
Space: 10 ft.; Reach: 5 ft.

Str 16, Dex 12, Con -, Int -, Wis 11, Chr 1

Weapon Enchantment: Arcane ballista are enchanted to a +5 bonus, similar to other magical weapons. By default, they are +3 Flaming Burst heavy ballista.
Self-Loading (Ex): Arcane ballista are capable of reloading themselves without the need of siege crew. An arcane ballista can reload itself as a single full-round action. It can aim as a move action.
ECOLOGY:
Environment: Any
Organization: Solitary or Troop (5-10)
Treasure: None
Role: None
Source: FoW, pg. 149

Arcane ballista are animated siege weapons, used throughout the history of the Last War. Given their ability to move, reload and fire upon their own, they were often used in situations were cover fire was needed, but at the cost of loosing valuable resources. Since the end of the Last War, many of this magical war machines were destroyed, but some can still be found in the Mournland or at Cannith outposts.
Arcane ballistas are crafted around a masterwork heavy ballista mounted on a mobile stand. The body itself costs a total of 1,000 gp (850 for the masterwork ballista and 150 gp for the stand). As part of the initial crafting, the arcane ballista must have a total of a +5 enhancement bonus (including at least one special weapon quality) under the same rules as enchanting a masterwork ballista. By default, arcane ballista are enchanted with +3 Flaming Burst, but this is only one of hundreds of possible combinations. It is possible to improve on this enchantment, up to the normal +10 maximum, but it will increase the necessary cost and caster level appropriately for the upgrade. Lastly, a pint of blood must be donated from the creature that the arcane ballista will call master. Arcane ballista an be created with additional Hit Dice, each additional an additional 5,000 gp to the base cost.
Requirements: Craft Construct, Craft Magic Arms and Armor, Geas / Quest, Telekinesis and the spells necessary for its weapon enchantments (usually Flame Blade, Flame Strike or Fireball); Skill: Craft (weaponsmithing) DC 25; Cost: 38,000 gp.