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#3DModeling #3DAnimation In this Monday deep dive video we are going to have a closer look at image styles in Keyshot 8. These new features allow us to bring. Features of KeyShot Pro 8 Free Download. KeyShot 7 Pro Crack Incl Free Download. KeyShot Pro Crack Free Diownload. The main focus of KeyShot 7 Crack is spent on acquiring more ways to. Keyshot 8 Crack is a real-time 3D animation designing and editing application. It was released by Luxion, Inc. It is a powerful tool that can make amazing. KeyShot is the only rendering application that is truly integrated throughout the entire development process. Through its unmatched import pipeline, KeyShot imports nearly any file format. KeyShot’s real-time render engine contains the most advanced lighting algorithms, completely changing what is possible for visualizing interior spaces.
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The guys at Luxion just released their latest version of Keyshot, and I’m absolutely thrilled because displacement maps are one feature I was rather impatiently waiting for! Displacement (or depth) maps are an absolutely great way to create real textures that can absolutely make your renders POP! Let’s take a look at what this newfangled feature is and how to master it!
DIFFERENCE BETWEEN BUMP AND DISPLACEMENT MAPS
Up until now, perhaps the biggest thing missing from Keyshot’s arsenal was its support for depth or displacement maps. You could only use bump maps in Keyshot to simulate textures, but that’s all. If you’re wondering what the difference between bump maps and displacement maps are, just take a look at the image below.
The one on the left uses a bump map, and the other on the right has a displacement map. Bump maps only simulate texture, they don’t create it. They manipulate light and shadow to make it look like a surface has a texture, but in reality, that texture is an optical illusion. Displacement maps, on the other hand, actually create that texture. They physically manipulate 3D geometry to make the texture, and if you look at the silhouettes of the two below, you’ll get the gist. The one on the left is still a perfect circle even though it looks like there’s a texture on it. The one on the right, however, literally has those bumps that you see in the image above.
This ability to actually manipulate 3D surfaces is great for a couple of reasons. Firstly, it makes materials incredibly realistic. Concrete LOOKS like concrete. Tiled surfaces literally have 3D tiles in them. Gravel looks great too, because it’s actual gravel, not a flat surface with gravel texture. Secondly, it takes the pain out of actually modeling minor details. You can make folds in cloth by just dropping a displacement map. Crinkles on paper, grass on a lawn. You don’t need to physically model these minor details anymore. You can rely on a good displacement map you downloaded (or created!) to give you instant results.
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HOW DISPLACEMENT MAPS WORK
It’s quite literally black and white. Displacement maps use grayscale to determine height, just like bump maps do (you can actually use those bump maps as displacement maps). In short, if you look at a bump map, notice that the parts that usually stick out (like the bumps on the ball in the image way up top) are the white bits, while the parts that are black recess downwards. The whiter the pixel gets, the more elevated/extruded it is, the blacker the pixel is, the further inward or downward it moves. In theory anything that’s exactly 50% gray stays untouched. Here’s a snippet of the map along with the result alongside.
Most bump maps can be used as displacement maps. Make sure you have maps that are of a high resolution because a pixelated image will result in a pixelated surface, and that isn’t good. Conversely, if you’ve got details that are way too sharp, just carry the map image to photoshop and gently blur the parts you want softened. Blurring a sharp edge that’s black on one side and white on another will cause the colors to intermingle and form the grays in between. As a result, you’ll get softer edges with bevels/fillets without having even done anything!
You can find displacement maps online (the good ones come at a price) or you can even MAKE your own bump maps. Using the black-to-white principle, you can create maps of common textures like woven carpet in a software like Photoshop or Illustrator and just export the maps to hi-resolution images. Go ahead and experiment with the portrait-mode on your smartphone camera too. It has the ability to capture a decent amount of depth, and you can use websites like www.depthy.me to extract the displacement map from your image (depthy.me will give you an inverted version of the displacement map, so make sure you take it to PhotoShop and invert the colors to get the real map). You can see two images below of a ‘portrait-mode’ photo and the displacement map placed alongside. You won’t get incredibly crisp displacement maps with your phone, but using your phone’s portrait mode is a pretty nifty and handy way of learning about new textures, patterns, and shapes, and how they’re recreated in grayscale to allow computers to see depth.
ADDING DISPLACEMENT MAPS IN KEYSHOT 8
Just to fuel my curiosity, I carried that avocado displacement map and image file to keyshot to see what I got and boy! You notice a few things off the bat. The map is far from accurate, and here’s why. A. You’re using a pretty basic piece of 3D imaging hardware which mainly uses algorithms to calculate depth. And B. This ‘displacement’ map is actually a blurring map. It isn’t meant for creating 3D depth, it’s meant for blurring the background. It calculates what’s in the foreground and what’s in the background, and uses that data to create DoF, or depth of field. (That’s why the displacement map is inverted, because the algorithm blurs the white and doesn’t touch the black. It’s essentially the same principle but a different operation.)
So let’s look at Keyshot’s Displacement Map feature in depth (hehehe, get it?) The displacement, or the geometry, forms just one part of the entire material… which is why we’re looking at Keyshot’s material graph (right-click, edit material graph), which deconstructs everything for us to better understand and build materials. Keyshot separates materials into Surface and Geometry. Surface allows you to create materials, finishes, textures, and Geometry allows you to edit or tinker with the third dimension of the model itself. In the Surface section, you get to decide whether your material is plastic, or metal, or concrete, etc. You can add other aspects like color, roughness, graphical patterns to this. The Geometry section is where things get interesting. There are basically only two components to using a displacement map. One is your map… an image file. And the second is a displacement block, which tells Keyshot you want to use the map as a displacement map.
Connect the map to the block, and the block to the geometry tab, and you’re good to go. The geometry doesn’t change right away (because it’s processor-intensive), which is why you need to “execute” the map. First off, double click on the image map block and make sure you’ve got the size, scale, placement right. You can press the ‘C’ key to preview your map on your model and press it again to hide the map. Once you’re satisfied with how the map is laid out, double click on the displacement block and hit execute. Certain things happen. The map gets executed, and you get a first impression of how your geometry changes. In order to tweak the end-result, try changing the displacement parameters.
Sweet smell of success torrent. Displacement Height: Changes how high or low the highest and lowest points of your displacement map are. For something like large pebbles, you’d have a larger height. For something like gravel, the height would be negligible.
Offset: Determines whether your displacement map pushes stuff outward or inward. Grass sprouts out of a surface, but holes in Swiss cheese go inside a surface. You’ll need to tell the software which direction to process the map in.
Resolution: The lower the resolution amount, the clearer the pixels on the map are. The resolution value basically tells Keyshot how small you want the smallest detail to be. A large value creates lesser detail, a smaller value makes details more intricate.
Max Triangles: This tells the software how many pixels (or triangles) to allow your map to have. So for maps with lots of details (individual grains of gravel), you’ll need more triangles. For something fairly simple like a tiled surface, a low triangle count works just fine!
MAKING TEXTURES MORE REALISTIC USING DISPLACEMENT MAPS
Okay, at just over a thousand words, I’ll stop talking! Displacement maps are a great way to create geometry without creating it. If you’ve got bump maps lying around, try using them with the displacement block to get some stunning results! You can even go further to create wrinkles on skin, crumpled patterns on paper, or actual threads in a loosely woven material. I recommend checking out Poliigon for their incredible database of materials and textures. Just remember one thing. Keyshot is already rendering all your scenes in real-time. Telling it to start building 3D surfaces basically is going to require more resources. Very detailed or large depth maps may take more time to load as well as render, so depending on your needs, and how powerful your machine is, go ahead and give displacement maps a shot! They’ll “grow” on you!
Image Credits: Poliigon
KEYSHOT 8: POWERFUL RENDERING MADE EASY
Keyshot isn’t an unheard of name in the industry. Most design companies like Motorola, Microsoft, Oakley, Skullcandy, Nissan, Chrysler and DeWalt regularly use Keyshot, and nearly half of the designers we asked used Keyshot for their renderings. Its biggest achievement is making renders as simple as dragging and dropping materials, textures, environments. For a beginner, Keyshot is a great way to get the job done, and for a power user, Keyshot retains all the tools to make absolutely stunning visualizations. The rendering software released its 8th version at the beginning of this year, including a massive variety of easy-to-use features, from intersecting/cutaway materials, to the introduction of fog/smoke and volumetric lighting, to being able to add bubbles/flakes in solid materials, and perhaps the biggest update yet, support for displacement/depth maps!
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On this topic: ( from the heading News )
Tustin, California, October 2nd, 2018 – Luxion, a leading developer of advanced rendering and lighting technology and maker of KeyShot®, the first real-time ray-tracing and global illumination program for 3D rendering and animation, today announced the release of KeyShot 8, introducing new tools and enhancements that provide the advanced features and flexibility 3D professionals need to take their visuals while delivering on KeyShot market leading speed and quality.
KeyShot 8 adds advanced technology and features such as displacement mapping, materials with embedded flakes and bubbles, volumetric materials including volume caustics, liquid interfaces, interactive cutaways, interactive image color and intensity curve adjustments, material ways for advanced product configurations, and much more. Adobe photoshop lightroom cc 2018 crack free download windows 10. Together these features represent capabilities that streamline the workflow, producing more flow and less work, while eliminating the dependence on switching between apps to create the detail and appearance needed.
The new displacement mapping feature combined with scattering enables complex appearances and a new level of realism to real-time ray tracing. Image: Esben Oxholm.
As more companies rely on 3D visualization to make real-time design decisions, KeyShot continues to bring advanced CG solutions to Designers and Engineers. KeyShot brings real-time speed in the most easy-to-use interface designed for an efficient workflow, with the most accurate materials and advanced lighting capabilities. By providing users with results faster than any software available, KeyShot has become the visualization software designers, engineers, marketing specialists and 3D artists trust to fit seamlessly into their workflow. KeyShot 8 builds on this foundation to expand the features that keep users in the software producing the needed results, removing the dependence on outside software, to create the most accurate materials, textures, and lighting for the most incredible product visuals possible.
“KeyShot 8 is a milestone release that expands the capabilities for KeyShot users and increases stability to both streamline the 3D rendering process and the 3D rendered results,” says Claus Wann Jensen, Co-founder and CEO of Luxion. “The involvement from hundreds of amazing KeyShot users has helped set the foundation for the new capabilities in KeyShot 8 and for the improvements to come.”
What Customers Are Saying
“I love the new material geometry nodes in KeyShot 8. The displacement feature is a great way to improve the realism of textures and gives us a new layer of possibilities.”
– Vinicius Longo / Motorola
“I tried the new cutaway material and I love it. This is something I use a lot in my work. So much easier and easy to adjust.”
– Remko De Wit / Philips
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Ablebits com ultimate suite for excel. “Love Displacement. It’s a practical feature that’s hard to imagine how we lived without. So far, this is my favorite thing about KeyShot 8.”
– Mike James / TB&O
“It was very interesting to discover new features of KeyShot 8 and push them to the limits. My favourite features are displacement, image styles and spotlights – they give me more creative freedom and dramatically speed up my workflow. This is a very valuable upgrade that I would recommend for sure.”
– Eugen Fetsch / Camomile Studios
“Nested dielectrics in KeyShot 8 are a wonderful addition that helps simplify my workflow. And combining them with the new advanced geometry modifications opens the door for a variety of new creative options directly inside KeyShot.”
– Eric Summers / Waterpik
KeyShot 8 Overview
KeyShot 8 includes features and updates specific to five areas – materials and volume, lighting and optics, advanced geometry, image and output, and collaboration. Within these five areas KeyShot 8 has five primary features along with other updates that hold to the focus on maintaining a workflow within KeyShot. Image styles allow users to add and adjust appearances in real-time within KeyShot. Cutaway is a new simplified approach to creating cutaway views. Scattering Medium creates new options for scene and material appearance. New geometry shaders add displacement, bubble, and flake capabilities. And, the KeyShot Viewer with KeyShot Configurator and glTF/GLB output offer new collaboration capabilities.
KeyShot 8 Feature Highlights
The following highlights the top features in KeyShot 8. A feature overview video and examples of the new capabilities in KeyShot 8 is available at keyshot.com/whats-new/. The entire list of features and improvements in KeyShot 8 and information on how each feature works is available in the KeyShot 8 What’s New Guide. The top features include:
Image Styles
Image Styles is a new feature that allows users to make photographic adjustments to the KeyShot scene in real-time prior to or after rendering. Multiple Image Styles may be created and added to a list for a range of different styles that can then be used in KeyShot Studios. The Photographic option includes adjustments for Tone-Mapping, Curve control, Color adjustments, Background color override, and the ability to apply a Frontplate. Learn more here.
Cutaway
Cutaway is a new approach to creating advanced cutaway graphics which allows users to use parts and 3D primitives to cutaway geometry by assigning the Cutaway material to the object. The Cutaway material also allows users to add and define the Cutaway Caps as a shaded color, the same material as the object to be cut or as a custom material. Additionally, all cutaways may be animated. Learn more here.
Scattering Media
KeyShot now supports the creation of scattering media that allows users to simulate particle scattering and volumetrics such as smoke and fog. This can be used in conjunction with physical lights for visualizing rays/beams of light. With this, users have the option to apply a Density Texture, and apply it just as they would to any other material. Additionally, users may extend the control of the scattering media with full support for OpenVDB files applied to the Density Texture as a Volume Map. Learn more here.
Geometry Nodes
KeyShot 8 introduces an entirely new approach to working with geometry in KeyShot. Through the Material Graph, the advance material editor in KeyShot, users now have three new types of geometry nodes (shaders) to modify the geometry of an object with displacement, bubbles or flakes. Learn more about Geometry Node Types here. The Geometry Nodes include:
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Displace – Displace allows a user to modify the geometry through the use of displacement maps (textures). Displacement maps define the topology of a material similar to a bump map but instead of simulating the height of a surface it actually modifies it.
Bubbles – Bubbles allows a user to modify the geometry by automatically adding spherical cavities within an object. Control is provided over bubble size, variation, density, and limit. Additionally, a texture can be used to define the density of the bubbles.
Flakes – Flakes allows a user to modify the geometry by turning any object into a three-dimensional volume of square or spherical flakes. Control is provided over flake shape, size, variation, density, and limit. Additionally, a texture can be used to define the density of the flakes.
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KeyShot Viewer
KeyShot Viewer is a new, feature-rich application to compliment design reviews, make presentations more interactive, and increase the ability to collaborate. With it, users can open, view and interact with a KeyShot scene in real-time using mouse, touch, pen or stylus to explore the scene or change materials and lighting. Users can create Studios and Configurators from within KeyShot for use in KeyShot Viewer as well. Learn more here.
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Additional Features
Other features users can find in KeyShot 8 include an all-new Migration Assistant to migrate custom resources from KeyShot 7. KeyShot Cloud is now also fully integrated into the KeyShot interface with no login required to browse resources. A new Spotlight Material Type offers advanced light control with gobo (stencil) support. The new Multi-layer Optics Material Type has also been added for simulating high-end optics elements. Liquid Interfaces now eliminates the need to separate liquid geometry into different surfaces. Choosing colors is now enhanced by the ability to use and reveal RGB hex color codes. The Bloom effect now has a Bloom Threshold parameter to control the amount of bloom (glow) around highlights. An update to the screenshot capability allows users to include Alpha transparency with screenshot output and save metadata in an easy to read format. The new glTF/GLB export option allows sharing of interactive KeyShot scenes to platforms like Facebook or added to PowerPoint presentations. Additional 3D file format support has also been added for Rhino 6 (Mac and Windows) and Autodesk Inventor 2019 (Windows).
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Availability
KeyShot 8 is available immediately for download and purchase at keyshot.com and through all certified KeyShot resellers. All customers who purchased KeyShot on or after August 15th, 2018, as well as all customers who purchased KeyShot for Education or KeyShot for ZBrush, will receive the upgrade to KeyShot 8 free of charge. All KeyShot customers with active annual maintenance will automatically receive the upgrade to KeyShot 8. All other customer may upgrade to KeyShot 8 for an incremental fee. For more details on pricing please contact [email protected]. For information on the new features in KeyShot 8, please visit keyshot.com/whats-new/ or follow Luxion on Facebook or Twitter.
About Luxion
Luxion is a leading developer of advanced 3D rendering and lighting technology. KeyShot is the first real-time ray tracing application that uses a physically correct render engine based on scientific research in the areas of scientifically accurate material representation and global illumination. Addressing the visualization needs of designers, engineers, marketing professionals, photographers and CG specialists, KeyShot breaks down the complexity of creating photographic images and animations from 3D digital data. Luxion’s customer list includes many of the Fortune 1000 product manufacturers and major industrial design companies including Chrysler, Fossil, Microsoft, Motorola, Procter & Gamble, Skullcandy, IDEO and SMART Design. Visit keyshot.com for more information.
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Press contact:
Luxion, Inc.
Josh Mings
Director of Marketing
[email protected]
+1 (949) 274-8871
KeyShot is a registered trademark of Luxion ApS. All other company and product names may be trademarks of their respective owners.
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